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How
did you get involved with Hedwig? |
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I
think Killer Films, John Cameron Mitchell, and Stephen Trask were
checking out the work of a number of independent animators around
New York City and I had just finished reading Christine Vachon's
book (Shooting to Kill) when Eva Kolodner called for my reel, so
I had a lucky feeling to begin with. Then I met John, who is magic,
and after our first few meetings I knew he'd be great to work with.
I got to see the show several times - and kept getting more and
more ideas about what I could bring to the project.
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What
enticed you to work on the project? |
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Everything.
First, of course, the material - the story, words, humor and heart
- was so rich and open - there was plenty of room to investigate
different visual and narrative ideas. The time factor was great
- if the process had been more pressured, I think, a lot would have
been lost. When you struggle over something together over a period
of time and laugh and come to love what you've created, it has to
make a difference. How could it not?
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Can
you describe the process you went through when designing the animation
and working with John Cameron Mitchell and Stephen Trask in creating
the animation for the film? |
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We
went through a long process of trying out different visual styles
which might accentuate different aspects of the material - German
painting and other modern art, underground comics, Ancient Greek
art, punk rock album covers. There were a lot of ideas tossed around,
which ended up being too diverse to present individually, but in
some way(almost) all are represented in what we ended up doing.
Then
I started drawing and making collages. I would bring in different
kinds of pictures, which we'd discuss, and John would sort of pick
and choose. Once the basic style was decided upon I started drawing
little storyboards, and later bigger storyboards, which became the
layouts for the animated and slide sequences.
Of
course, for the "Origin of Love" segments, it was great to have
such a wonderful song with evocative lyrics and a great story
structure. I remember worrying about whether Stephen would feel
like I was living up to the power of the poetry in the song. It's
hard with a song because every time you listen to it, you get
different pictures and believe me, I listened to that song a zillion
times and watched a lot of different movies in my brain. It's
impossible to create that multi-faceted vision in one movie, but
we did fit a lot in.
Besides
the animation, there was a lot of art, which was originally intended
to appear in the form of slide shows throughout various scenes in
which the band performed. The planning of these actually helped
us to flesh out some of the animation's "back story". The little
"Birth of Hansel" piece was first created as a sequence of slides,
which I animated later because everyone liked it. A very elaborate
sequence of art created for the "flying scene" which brings Hedwig
to Junction City was replaced by a simpler version. And the notebook
pages, which might be my favorite still art, were created after
most of the other work was done. Other than that, things went pretty
much as we planned before the shooting of the live action.
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What
kind of design research was involved for the animation pieces in Hedwig? |
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As
I mentioned, we looked at a lot of art. As I recall, we were trying
to connect the Platonic source material with the East Berlin childhood
and the more adult punk rock aesthetic - all with my fairly rudimentary
hand. I hope it came out okay - I know I did my best, and had great
people working for me in production (they're listed in the credits).
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What
challenges did you face during the production of the film? |
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At
one point there was talk of doing a lot of compositing the live
footage with the animation and this was scary to me from a practical
standpoint and also because I thought it could be at odds with the
general aesthetic of the movie. Fortunately - and it's great when
this happens - circumstances limited the digital compositing to
the split screen segment in "Origin of Love" and the ending, and
I think it contributes to the power of those segments that they
aren't surrounded by a bag of tricks.
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What
series did you enjoy creating the most for Hedwig? |
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I
enjoyed creating it all. I think when I'm watching it the split
screen segment is my favorite - of course that has to do with the
sound (a moving part of the song) and with John's performance. Also,
Chris Kairalla and the people at Edgeworx, who digitized that animation,
really made the colors sing out in a way I love.
The two scenes, which I animated and colored all alone, were
the abstract split screen segment and the end piece. I was drawing
and coloring those at night while
on vacation with my family in the Adirondacks last summer. And
when I watch that part of the movie, I return to that screened
porch and remember the feeling of excitement about how the pictures
I was making there with very simple art supplies were going to
be part of this amazing Hedwig movie. Come to think of it, I was
also using glittery nail polish and make-up, so maybe the fumes
came into play … I also still laugh at the "Is it Raining" gesture
which mimics Hedwig's live gesture and when Zeus cuts the whale's
legs off.
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What
influences your work the most? |
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Any
given project has its own true self- and I try to whittle material
down to whatever my sense of that is. I try not to get too distracted
by outer concerns or events and rely on what's important from the
world to demand its own inclusion in whatever I'm working on. The
most important thing to me is not to have to hurry when something
is new and fragile. I love a lot of art, music and film and try
to draw upon what I know while keeping thing new. Is that an answer?
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Can
you share a little bit of your professional history with us? |
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When
I was growing up I saw a lot of animation, since my parents were
making independent animated films and often took their kids where
they went. I started making my own films in college, where there
were a lot of first person documentaries being made. I've made a
dozen or so animated shorts since then, which have shown around
at museums, schools and festivals. Sundance Channel has shown some
of the more recent ones. I work on my mother's animated shorts and
I made a shortform series for Nickelodeon which still pops up on
Noggin, I'm told. I've done several animated jobs for documentaries,
which is always fascinating because it often involves conveying
specific information while providing some kind of entertaining visual
relief. I'm working on two very different doc jobs now.
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Is
there anyone you would love to work with in the future? |
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The
thing about working on Hedwig - which surprised me because it's
more high profile than other work I've done - was that unlike many
jobs I get called about I couldn't think of someone who could better
provide what they were looking for. I attribute a lot of that feeling
of security the great people I was working with in terms of the
business - Katie Roumel at Killer was always accessible and supportive
- and the creativity (did I mention John was a dream? Very generous
and clear) but also to the work itself. It was a great assignment
- never tainted by neurotic second-guessing. When I woke up in the
middle of the night - it was inspiration (the graffiti segment in
"Origin" came that way - also the story about the figures on the
planet) not the sweats about what I'd gotten myself into. Having
experienced that sense of being in the right place, I wouldn't knowingly
involve myself in a project where it didn't exist.
Of
course there are many filmmakers that I admire, would love to work
with and am wowed by as a fan - but the stuff I do is fairly specific
and personal. I think that if I had to describe my (future) dream
collaboration, it would include getting involved with the scripting
of the animated segments and their purpose in the larger film. I
love how the animation works in Hedwig - and have always felt that
animation can enrich the visual and emotional aspects of live-action
stories in many ways that haven't been explored. Animation can tell
feature-length stories as well of course. That's another topic.
A selection of original animation cels from the film, signed
by artist Emily Hubley, were auctioned online at http://auction.newline.com.
All proceeds from the auction were donated to charity.
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